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ZED ZONE pets: how to get and raise a dog

A dog follows you, bites what attacks you, digs up small gifts and carries a saddlebag. It cannot die. The pet system arrived in October 2026 and was buffed twice before 1.0.

  • Hold the interact key on a dog cage at a Scavenger Camp.
  • Up to 3 pets at once since 0.9.99.8.
  • Pets never die: they fall unconscious and wake up.
ZED ZONE: a survivor and a dog in tall grass
Official screenshot · Leven Liu / INDIECN

How to get a dog in ZED ZONE

  1. Find a dog cage at a Scavenger Camp, such as the one at the Abandoned Station. Official The roadmap describes cages spawning near hostile camps. Official
  2. Hold the interact key (F) at the cage to rescue the dog. Official If you destroy the cage outright, the dog becomes a stray you can still adopt. Official

Each cage holds a random breed: Border Collie, Golden Retriever, German Shepherd or Poodle. The German Shepherd bites hardest; the Poodle is small and bites lightest. Official Old saves got 1–3 extra Scavenger Camps marked on the PDA map. Official

You can keep up to 3 pets since Beta 0.9.99.8 (it was 1), and pets do not take a companion slot. Official

Commands and combat modes

  • Open the pet panel with the “Commands” interaction or the pet bar at the top left: health, food, Affection, skills, gear, name. Official
  • Commands: Follow / Stay. Combat: Passive / Defensive / Aggressive. A staying pet holds its spot and only attacks what comes close. Official
  • An enemy your pet bites focuses on the pet for a few seconds; each pet holds off up to 2 enemies. Official
  • Pet with Z (RB on a pad). Pets ride in your vehicle. Throw a Tennis Ball from the throwable slot to play fetch. Official

The eight ZED ZONE pet skills

Affection rises from feeding, petting, protecting you and bringing gifts, and grants skill points. The level cap went from 8 to 23 in Beta 0.9.99.9.1, enough to learn every skill. Official

SkillEffect
Keen NoseFinds gifts more often, more meat and fish; treats from Lv.2.
HunterChases nearby rats and crows; +25% bite damage per level.
GuardianBarks to draw aggro when you are attacked or chased; Lv.2 pulls every enemy within 12 tiles.
Toughness (was Sentinel)Damage taken −10% / −20% / −30%.
ShredBite bleed chance 25% / 50% / 75%.
SaddlebagLets it wear a Dog Saddlebag: 6×8, 8×10, 10×12 slots at Lv.1/2/3.
Iron StomachFood level drops more slowly.
Second WindShorter unconsciousness, wakes with more health.

Values from Beta 0.9.99.1, 0.9.99.8 and 0.9.99.9.7. Official

Gear and food

ItemEffect
Leather Collar+50 max health
Bell Collar+20% Affection gain, but the jingle alerts nearby zombies
Tactical CollarLights up at night
Cloth Dog Vest / Ballistic Dog Vest−15% damage / −35% damage and −10% speed
Canned Dog Food, Jerky TreatNever spoils / extra Affection; bones, raw meat and fish work too

Pets never die

At zero health a pet falls unconscious and wakes on its own; a Bandage or First Aid Kit wakes it sooner. Hunger slows it and weakens its bite but never kills it. Released pets return their gear and saddlebag contents, and wander where you left them until you adopt them again. Official Health and bite damage grow with Affection since Beta 0.9.99.8. Official

Human helpers work differently; see companions.

Checked against version 1.0.4Last verified 2026-11-07

Sources

  1. Patch notes: Beta 0.9.99.1 (pet system, Giant Mutant Lizard) · 2026-10-02 · official
  2. Patch notes: Beta 0.9.99.8 (downed and revive, lizard bait, handbrake) · 2026-10-07 · official
  3. Patch notes: Beta 0.9.99.9.1 (voxel building, bicycles, companion gear, controller) · 2026-10-23 · official
  4. Patch notes: Beta 0.9.99.9.7 (tutorial, character saves, forklift, waypoints) · 2026-11-03 · official
  5. Announcement: full release roadmap (turrets, skills, companions) · 2026-09-30 · official