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ZED ZONE Far Island, Area Guardians and ending

Version 1.0 gave ZED ZONE an ending. The route runs from a repaired boat to a second island, through three guardian bosses and radiation storms, to a three-phase final boss in Area 61.

  • Repair the boat on the main island to reach the Far Island.
  • Three guardians drop the access devices for Area 61.
  • After the ending you can keep playing the same save.
ZED ZONE: the port with cranes and shipping containers
Official screenshot · Leven Liu / INDIECN

The ZED ZONE 1.0 route to the ending

  1. Fix the boat. Once it floats, the Far Island is reachable, and you can go back and forth whenever you like; whatever you stow in the cabin comes with you. Official
  2. Learn the new island. It adds ten areas. The named ones are the port, RNA Lab, mall, armory, automated factory, nuclear plant, old airport and military camp. Official
  3. Get the trains running. Stations let you summon a train and choose where it stops; the line comes back section by section, one section per guardian you kill. Official
  4. Kill the three guardians and keep the access device each one drops. Official
  5. Use all three devices on the Area 61 gate, clear the base above and below ground, and win a boss fight with three phases. Official
  6. Leave by submersible. That triggers the ending; the save stays playable. Official

The three Area Guardians

AreaGuardianDrops
PortAugmented Security CaptainAccess device; the port boss also gives the White Falcon exoskeleton gear
RNA LabCorpse AmalgamAccess device
Automated factoryFactory WardenAccess device

From the 1.0 notes. Official Since 1.0.4, powered exoskeleton parts do not count toward carry weight and the exoskeleton armor adds 25 kg to your limit; unpowered, they weigh as normal. Official Boss health and attack patterns were not published; we will add them from verified play.

Radiation around the nuclear plant

  • Storms of radiation sit over the nuclear plant. Your dose builds the longer you are inside them, and enough of it gives you radiation sickness. Official
  • Gear that helps: a gas mask, the Radiation Cloak or Heavy Radiation Armor each stop part of the dose; Iodine Tablets and Anti-Radiation Medicine buy extra time. Official
  • Turn the storms down by getting the plant’s backup cooling working. Official
  • Expect tougher, irradiated mutants inside the storm zone. Official

What to bring

Heavy launchers arrived with 1.0, for example the Warden 60mm Grenade Cannon and an 84mm recoilless rifle. Official For your loadout see weapons; for co-op runs to the Far Island, see co-op. Finishing Standard Mode unlocks Cataclysm Mode. Official

In Early Access the repaired boat was the end of the road. Players who had already repaired it got the “Mysterious Dagger - Early Access Pass” in an airdrop, and new games started after that patch give the dagger too. Version note

Checked against version 1.0.4Last verified 2026-11-07

Sources

  1. Patch notes: Zed Zone 1.0 is out now (New Island, co-op, farming) · 2026-11-06 · official
  2. Patch notes: 1.0.4 (co-op room list, exoskeleton weight, fixes) · 2026-11-06 · official
  3. Patch notes: Beta 0.9.99.9.1 (voxel building, bicycles, companion gear, controller) · 2026-10-23 · official
  4. Announcement: full release roadmap (turrets, skills, companions) · 2026-09-30 · official
  5. Steam thread: Objective? End game? · 2026-11-06 · players, 2+ reports